During a press conference in Germany on the eve of the massive Gamescom expo, NVIDIA revealed its next-generation graphics technology that will power its newest gaming products powered by the Turing architecture.
New GeForce cards will forgo the “GTX” brand that the company has used for many years, instead moving to “RTX” for the high-end of the market, indicating the dramatic shift in graphics technology the new GPU represents. Just last week NVIDIA announced professional graphics cards using the same Turing graphics architecture with the “Quadro RTX” name.
The move to RTX references an initiative at NVIDIA to build products capable of real-time ray tracing. Ray tracing is a graphics rendering technique that simulates the interaction of light rays with physical objects to generate images. This allows developers and games to showcase the most life-like reflections, shadows, and more. It differs dramatically from current rendering (called rasterization) that attempts to recreate these same effects with more efficient algorithms that less accurately simulate effects.
Until this new generation of NVIDIA graphics chips introduced performance acceleration for ray tracing, using it for real-time graphics in gaming was a nearly impossible feat. Modern movie effects are achieved with ray tracing, but require significant processing power and time. NVIDIA is bridging the gap between what we can do in gaming and what is possible in movies.
Game developers are ready today
While new features are introduced by graphics technology providers continuously with each new architecture, the advantage that NVIDIA has today for the GeForce RTX series is the readiness of game developers to integrate the technology. Without games that utilize ray tracing, the feature could appear to be a gimmick.
Several of the largest game publishers were on stage with NVIDA to showcase their titles that already integrate ray tracing capability to improve graphics. Electronic Arts and its popular Battlefield franchise have adopted ray tracing for amazingly realistic surface reflections that show in reflective car finishes, windows, and more from all light sources in the scene – not possible without ray tracing.
Square Enix and its Shadow of the Tomb Raider title also include ray tracing features for its September launch. The demo impressed with lighting and shadow combinations previously impossible in state-of-the-art game engines.
Price shows power of NVIDIA
When recent Apple earnings indicated that the ASP (average selling price) of the iPhone had increased by more than $100 with the launch of the iPhone X, it showed that consumers are in the position to pay more, and are willing to pay more, for products deemed higher quality than the competition.
The new GeForce RTX cards have increased street prices relative to the same class of product from the previous generation. The flagship GeForce RTX 2080 Ti will run gamers nearly $1200, a boost of $400 over the models launched two years ago. The RTX 2080 and RTX 2070 will run $800 and $600 respectively, a price bump of $200 each. I expect to see some initial pushback from the increase from vocal consumers, just as Apple saw with the pricing increase last year. But if gamers continue to buy up the technology that NVIDIA is producing, then the prices will be justified.
As a result, I expect to see revenue and margins for the gaming segment of NVIDIA’s finances to improve next quarter, assuming the available inventory of the GeForce RTX products is high enough to satisfy demand from the gaming community.
NVIDIA will gain market share
NVIDIA is already the leader in graphics chip share for the PC gaming market, and I expect that to lean further in its favor with this release. Though the high-end of the market (which these first RTX products are targeting) is small compared to the mainstream price segment, there is a strong build up of demand for new gaming technology that could push more buyers into the higher price segments than in previous generations.
In the two years since the launch of NVIDIA’s previous architecture, the industry has seen some wild swings. The cryptocurrency and Bitcoin boon caused GPU prices to skyrocket as miners bought up all available inventory. As a result, many gamers were pushed out of the market, unable to find products in their budget, stalling sales. Now that crypto has died off, prices are dropping on existing product in the channel. Rumors of even faster, better products have kept buyers on hold, waiting to see what NVIDIA would announce.
I have theorized around the problems NVIDIA and AMD might have once the crypto bubble burst and a significant number of used graphics cards flooded the market. This could still impact the sales of new products from both vendors. But NVIDIA might have alleviated some of that by emphasizing the new ray tracing capability of the RTX line, pushing gamers that want to latest technology to rethink purchasing cheaper hardware from last generation.
How can and will AMD respond?
Most agree that NVIDIA had a lead in the graphics space from not only a market share view but a technology view, before today’s releases. The launch of the GeForce RTX chips increases that even more, putting NVIDIA in the driver’s seat for the foreseeable future.
This leaves AMD in a tough spot. Its current GPUs do not support acceleration engines for either ray tracing or artificial intelligence, leaving it a full step behind the capability that NVIDIA can offer to gamers today. Though game developers are unlikely to lock any game titles behind a requirement for ray tracing, the more instances of games that integrate this added capability can create a rolling tide, putting more pressure on AMD to react.
AMD has no plans for a refresh to its consumer graphics product lines on its roadmap for 2018, so it is possible that NVIDIA will maintain this technological advantage well into 2019.